Ranged Weapons in our Upcoming Game


One of the players’ starter hand cards; Ammunition. More ammo means more shots!

We released the first pictures of our upcoming deck-building game, previously going by the name ‘The Remains’. We hope you enjoy this update featuring some of the ranged weapons in the game. Ranged attacks are safer than melee, but they can vary in strength. Here’s two of the ranged weapons in the game:
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The Remains Playtesting

The Remains Playtest 1

Trudi, one of the owners of The Jester’s Court, gives the game a whirl and rolls to kill a zombie!

Our own game that is currently in heavy playtesting, The Remains, was given 5 or 6 play throughs at The Jester’s Court, our FLGS here in Grand Junction, CO. The Remains is a zombie-themed, fully cooperative game in which players try to kill the zombies, gather other survivors to their cause, and achieve their objective for the scenario. Everybody had a great time and the game was undefeated. Much like Pandemic when one first starts playing it or Ghost Stories, it’s a hard game that requires a lot of strategy and risk taking! Here’s some pics from the Fall Tabletop Day, an event we made up because board games!!!

The Remains Playtest 2

Two games of the Remains being played at the same time. The group on the right came really close to winning!

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Game Night Report #13

Game Night Report

In this edition my friends and I play several great games including Mysterium, Say Anything, Snake Oil and our own creation, The Remains. As always these gaming sessions produce this article, which functions as a mini-review for multiple games. Enjoy!


Photo from http://en.libellud.com

Photo from libellud.com

Mysterium is a fully cooperative game where 1 player is a silent ghost and the other players are psychics attempting to communicate with said ghost. The ghost is prohibited from giving verbal hints and must instead communicate with the other players by use of Dixit-like cards. The cards are very abstract and guiding each psychic to their designated cards (suspect,location, and possible murder weapon) can be difficult. Just like in Dixit, the better the ghost player knows the psychics the easier this vague form of communication will be.
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