The first post I made on FDR about Bunny Kingdom got a lot of attention, and so I contacted IELLO Games to see if I could get the artwork they posted on their Facebook page. On their post the pictures were smallish and didn’t open up any larger, but instead linked directly to the IELLO Games website. Danni from IELLO Games (big thanks to Danni again!) graciously sent me the artwork so that I could share it here with everyone! This post contains details of game play, a game play example video, and of course, the amazing artwork itself. Click on the pictures to make them larger.
Bunny Kingdom is a drafting game that is played over 3 rounds. Each player gets 10 cards during the draft, takes 2, and then passes the remainder until each player has 10 cards to play. At the end of each of the game’s 3 rounds scoring takes place. The cards that are drafted can be event cards, resource cards, cities, or cards that coordinate with the game’s board which is divided into a grid. We’ll talk about the latter first.
Players have bunny minis that are placed on the board according to the coordinates on the drafted cards. In the photo of the prototype game above you can see that the map is divided into different types of regions. There are fields, forests, etc that provide resources. Resources are important because cities are how players get victory points, and cities score higher if there are more types of resources connected to it. Clusters of a player’s bunnies encompass the appropriate resources for the types of areas in that cluster. The number of different resources in a cluster are then multiplied by the level of the adjoined city.
In the photo above the red player controls forests (providing wood), a field (providing carrots), a mountain (providing copper due to the token beneath the bunny, which was added from a resource card), and a grass space which also had a resource card enhance it, in this case spices. Wood, carrots, spices and copper equals 4 different types of resources, and that multiplied by a level 2 city gives the player 8 victory points from that cluster. Each of a player’s cluster of bunnies is scored in a similar manner.
As mentioned in the scoring example, resource cards that are drafted can be used to add a resource to a region, thus enhancing a cluster of bunnies and increasing its scoring capacity. In the scoring example above a spice resource was added to a grass region and a copper resource was added to a mountain region. Another way to increase scoring is by adding more cities granted from city cards. These can be villages (level 1), cities (level 2), and mountain fortresses (level 3).
There are also event and mission cards that players can help players score more points. Missions are objectives that players can attempt to complete, like having so many of a certain resource type for example. These mission cards add victory points to a player’s score at the end of the game. Event cards are played immediately and provide bonuses and enhance the player’s game assets.
The game will play in less than an hour and supports 2-4 players.
IELLO Games is known for producing games with jaw dropping artwork, and Bunny Kingdom is no exception. However, the art isn’t the only thing appealing about Bunny Kingdom. Drafting games are some of my favorites, and I am looking forward to the challenge of choosing between enhancing already controlled areas of the board, growing my kingdom, and events/missions. The game looks very promising and I, for one, am very excited for it!
Click here to jump over to the IELLO Games website, and click here to see some more pictures of the prototype board in action by visiting the Bunny Kingdom page on BGG. Lastly, here is a video of Bunny Kingdom being explained in detail.
A big thank you to Danni and IELLO Games for allowing us to show off the artwork for Bunny Kingdom in more detail!