Stay On Target – #003: Breaking the Meta

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*Disclaimer: The following article is a reflection of my personal opinions about the state of the Metagame. I acknowledge the fact that I am not an expert on this game and make no claims to knowing more than anyone else on the subject. These are merely analyzed observations based on my personal perceptions of the game. Feel free to draw your own conclusions and to make remarks regarding the content in this article, I only ask that you do so respectfully to both myself, and other commenters should there be any. I offer no offense, and I apologize if any is given. Thank you!

I have been watching a lot of Battle Reports lately and I have to note that there are a great deal of Fat Han, RAC (Rear Admiral Chiraneau), and 58 Dash builds being played all around the world and winning consistently. Just take a look at the Regional Results compiled by MajorJuggler here. High damage large-based turret builds have characterized the Metagame. While turrets undermine the anticipation of the Planning and Activation Phases of the game, the worst part is most people aren’t even adding any new ideas to these lists. They are running them with the same pilots and the same upgrades that everyone else is. There is no innovation or creativity in the theory crafting. There is no assessment of the Meta or implementation of a new plan to challenge the current “strongest”. In my opinion, this is making the game stale.  Continue reading

Star Wars: Armada Review

The making of the Star Wars: Armada review video was a disaster and a half. I was plagued by technical difficulties, had to do a lot of re-shoots initially, accidentally deleted all of the footage, was turned into a newt, got better, did more re-shoots, and finally finished a week after I started! I thought about forgetting the whole thing half-way through and just making a 30 minute video of me weeping instead, but ultimately decided to finish it.